[2] Search
[See also the Barr and Feigenbaum's Handbook of AI, chapter 1;
Nilsson's Principles of AI, sections 2.4.1 through 2.4.4 (A*),
sections 3.1 and 3.2 (AND/OR trees and AO*); the Mackworth paper
in Readings in Artificial Intelligence; and R. Korf, "Search: A survey
of recent results" in Shrobe's Exploring Artificial Intelligence,
pages 197-237, August 1990.]
Pearl, J. and Korf, R. E., "Search techniques", Annual Review of
Computer Science, volume 2, J.F. Traub, B.J. Grosz, B.W. Lampson and
N.J. Nilsson, editors, pages 451-467, Annual Reviews Inc., Palo
Alto, CA, 1987.
L. Kanal and V. Kumar, "Search in Artificial Intelligence",
Springer-Verlag, 1988.
Hans J. Berliner, "The B* Tree Search Algorithm: A Best-First Proof
Procedure", Artificial Intelligence, 12(1):23-40, May 1979. Also
appears in "Readings in Artificial Intelligence".
Pearl, J., "Heuristics: Intelligent Search Strategies for Computer
Problem Solving", Addison-Wesley, 1984.
Kirkpatrick, S. Gelatt, CD, and Vecchi, MP, "Optimization by Simulated
Annealing", Science 220(4589):671-680, 1983.
Hermann Kaindl, "Minimaxing: Theory and Practice", AI Magazine,
9(3):69-76, Fall 1988.
Chris Thornton & Benedict du Boulay, "Artificial Intelligence
Through Search" Kluwer Academic (Paperback version Intellect Books),
Dordrecht Netherlands & Norwell, MA USA (Intellect at Oxford), 1992
Game Playing:
David Levy, "Computer Gamesmanship: Elements of Intelligent Game
Design", Simon & Schuster, ISBN 0-671-49532-1.
David Levy, editor, "Computer Chess Compendium", Springer-Verlag,
1989. 440 pages, ISBN 0-387-91331-9 ($48).
Elwyn R. Berlekamp, John H. Conway and Richard K. Guy, "Winning Ways,
for Your Mathematical Plays", Academic Press, New York, 1982. Volume
1: Games in General (ISBN 0-12-091101-9). Volume 2: Games in
Particular (ISBN 01-12-091102-7).
Richard E. Korf, "Learning to solve problems by searching for
macro-operators", Pitman, Boston, 1985. 147 pages, ISBN 0-273-08690-1.
[Solution to Rubik's Cube, among other problems. This book is a
revision of Korf's PhD thesis at CMU.]
Richard Bartle, "Artificial Intelligence and Computer Games",
Century Communications Ltd., UK, 1985. ISBN 0-7126-0661-0.
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